Visual upgrades and more polish!
This is the last update that mainly focuses on polish, as I will now focus on adding more levels to packs! Here is a short list of main changes:
- Gameplay and profile settings have both a new, cleaner look!
- On mobile, double clicking no longer zooms in. Making moves in quick succession should be easier now!
- You can set your board to be even smaller and even larger in gameplay settings!
- You can slow down or speed up animations in gameplay settings!
- Falling pieces make a visual impact on the board. The more it falls, the more the board shakes! You can turn this off in gameplay settings.
- Passing through a portal or junction makes the relevant directions flash.
- You can hover on a game rule (top-right of board) to know more about it!
- When a game rule (top-right of board) triggers, it gets larger instead of spinning..
Removed game rule: Make walls interactive
I have decided it's not necessary as a game rule. This way it can be configured per wall rather than globally. Existing levels are not impacted.
- Use the wrench in the editor to make a wall interactable. (It will have a diagonal line overlay.)
- Interactive walls can be captured.
- Swappers can swap places with interactive walls.
- Inverters can replace interactive walls with a timed wall of 1 turn. This means, the destroyed wall will spawn a new wall in place after 1 turn.